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In some nodes, the odds are ridiculously stacked against the TFs. The node on the right side, by the water, throws two walking mortar towers at you with no way to defend–choose your buddy well and be prepared to shoot, unless you have galvatron, then plan accordingly. Seems the same with the desert node, as insta-death seems to occur with most TFs there. There’s a level on the terraced river area where, as someone mentioned in another thread, there are so many towers falling and so many pigs shooting that it’s not possible to get any sort of decent score. The new animations between the TFs at the end of the node are cute (I.e. Tap dancing, etc.), but I wish they’d taken the time to fix the achievements bug. But it’s nice that the nodes clear as you play now. Still haven’t figured out if there is any logic to very easy-very hard. Some nodes labelled as very hard are very easy…another labelled as easy = insta-death (and I’m rank 237, only 9 TFs left at level 9).