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KillerKea
@killerkea

Since people still don’t understand the formulae I’ll break it down further and give some examples on how to use it.

Base = zero star wood item
Base for level 41 wood top/flag = 3570
Base for level 41 wood set item = 4888
Base for level 41 wood emblem = 1339

Top/Flag Multiplier
Wood = 1.0
Stone = 1.1
Silver = 1.2
Gold = 1.3
Platinum = 1.4
Diamond = 1.5

Set item Multiplier
Wood = 1.00
Stone = 1.04
Silver = 1.08
Gold = 1.12
Platinum = 1.16
Diamond = 1.20

Emblem Multiplier
Wood = 15/15
Stone = 17/15
Silver = 19/15
Gold = 21/15
Platinum = 23/15
Diamond = 25/15

Star Multiplier
0-star = 42/42
1-star = 43/42
2-star = 44/42
3-star = 45/42
4-star = 46/42

To calculate the value of an item you use this

Base of item type * multiplier for item type * multiplier for # of stars

Therefore a 3 star platinum flag would be

3570 * 1.4 * 45/42 = 5355

A 1 star silver emblem would be

1339 * 19/15 * 43/42 = 1736.45 rounded or truncated it still comes out to be 1736

A Stone set item would be

4888 * 1.04 = 5083.52

In this case the number appears to be truncated instead of rounded since the actual number is 5083 however the 4888 number is probably derived from another number so it might actually be something like 4887.7 and 4887.7 * 1.04 = 5083.2)


@dr_ishmael

I only saw data for level 41 items and that was the original intent of this post. I didn’t have any data for lower level items and to be honest I’m not really interested in lower level items because you never stay that level for long and I have no desire to start over, but feel free to expand on my formulae for the lower level items. If you can collect 2-3 data points for 0 star wood items of different levels, then I can calculate the formula they use to determine the value of items as they increase in level and find out what the base for a zero star level 1 wood item is which is like patient zero, but I’m sure you are capable of doing that too.

Since you said 1/42 doesn’t work for non level 41 items, then collect some data points for a specific level and you can use algebra like I did to figure out what the bonus actually is. Maybe the formula they are using the for bonus is something like 1/(level + 1).