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Chuck (Wizard) – Lightning Set
Bomb (Sea Dog) – Hand Set
Trio (Skulkers) – Save Me! set.
Enemies almost always target the skulkers first, even with Chuck sitting right there. Bomb is pretty much never directly targeted, so his attack power doesn’t go out – and 90% of the time, I get bonus attacks with hi thanks to his support power. Since the AI enemies are never strong enough to take down Skulkers after their fresurrection, my first turn always ends up like this:
-Sea Dog links up with Skulkers
-Skulkers does their support attack, making everybody vulnerable. Bomb immediately follows up and slaps whichever target Skulkers hit (could be the banner, could be one of the enemy birds. It’s very useful if he takes out a potentially dangerous bird).
-Rage pepper on Chuck. All three birds attack, and then usually Sea Dog gets his bonus from the link.
ROUND 2
Everybody attacks the banner. Sea Dog gets to go twice because he’s still linked with Skulkers. If there id a particularly dangerous enemy standing, Sea Dog’s attack is directed to hm – Skulkers still hits the banner to keep vulnerability on it, and Wizard nails the bnner and splashes damage on anything else.
In Silver League, I typically win by round 3 0r 4. I lose very rarely with this team, and then only when the computer behaves a lot smarter than usual. Funny thing is, my birds aren’t een mastery level 10 (Wizard is 9, Sea Dog is 8, Skulkers is freakin’ SIX).
If Skulkers goes down, Bomb links with Chuck. if Chuck goes down, I save the rage pepper until Chuck is up again. Once in a long while, the computer beats the tar out of me and knocks out my birds, then attacks the banner… only for Chuck to stand up again, all alone. the Rage Pepper is insanely powerful when it’s just Chuck rapid-firing.