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I have some glitches from my ‘last version’:
Glitch 1:
Red (Samurai) deals 3 x 55 damage and Guard Captain ignores damage less than 48. When Red counters with 40% damage, the Guard Captain is dealt 22 damage, ignoring the Ironclad. If Red dealt 3 x 47 damage, all the hits will be ignored.
Glitch 2:
The Blues (Spies) deal 257 damage to target and 106 damage to others. There are ninjas that ignore 121+ damage, and a Mandarin (does not dodge and has Incompetent Minion ability). When the Blues attack the Mandarin, only the Mandarin takes damage; the ninjas left unhurt, even though 106 is lower than 121.
Maybe it’s comparing the higher number to the ignore span before doing the necessary subtraction.
Glitch 3:
Matilda (Bard) has 15% chance to stun target. There are Pirates that ignore harmful effects. When Matilda does manage to stun a Pirate, it appears stunned, but when you hit it again, it comes back up. Shouldn’t it be looking as if okay and not stunned? Or is this glitch patched?
Glitch 4:
The rested bonus used to work properly, but it glitched before. When you leave the game and come back to it again, the rested bonus comes back to 5 even without waiting for 2hrs 30mins. Once you do finish the rested bonus, the 2x display does not hide away; it just stays there, unlike last versions.
The former is probably patched in the latest version, but the latter still remains. I think the former glitch was due to synchronization glitch.
Glitch 5:
Sometimes, when I use the Devotion skill of the Paladin, it ‘heals’ the target. I somewhat don’t get it. How does the heal work in this supportive ability?
Glitch 6:
If there is another glitch to note, I’ll have it enlisted here…