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@amslimfordy
@karnov This is definitely a bug, but it can be explained by the following sequence of events. I believe this is how it is coded (not confirmed), and thus the explanation for the bug:
- Attacks are ordered.
- The turn is considered over. Any bird currently knocked out gets a “TICK”.
- Helpful and harmful effects are applied. Birds who just earned their third “TICK” are revived. Birds who are knocked out by a harmful effect do NOT earn a “TICK” because that logic was applied in step (2).
- Repeat for the other team.
The way to fix this would be to split step (3) into two pieces: Apply harmful effects should be logically applied between steps (1) and (2), while apply helpful effects and revive should be applied in its existing location.