Reply To: Golden Pig Machine

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KerrAvon
@kerravon

@eric2203 Sorry, but I believe your curve deviates from the actual data, particularly at the lower experience levels. This formula will also have issues when you get close to an experience level of 100.

If you plot the equation for red’s/matilda’s weapons

attack value = (experience level + 5) x 6,

with attack value as y-axis and experience level as x-axis, then you have a straight line which would cross the y-axis at 30.

You can overlay the actual recorded values onto this straight line. All of the actual recorded values match the curve exactly except for those from levels 24, 28, and 32, which are all exactly a value of 1 below the value on the curve. The actual recorded points seem to fit this straight line (linear) curve.

You can do the same with the curves for the rest of the set weapons and offhand items. I don’t known the ins and outs of this forum to upload my graphs from excel, but the rest of the curves seem to fit straight lines.

I have used red’s/matilda’s weapon as an example, because it has a simple factor of 6. For all the rest of the curves, this factor is estimated with one or two decimal places. For example, the value I have for chuck’s weapon is 8.7. In this case there is one recorded point (the level 33 item) that seem to deviate from the curve by a value of approx. 1.

It is odd that some values deviate from the curves. It may be they have an unusual way of calculating values for set items – rather than just applying the equation. For example, as @dr_ishmael has suggested for red’s weapon, by alternating between +5 and +7 for even and odd experience levels. Overall this would give an average factor of 6.

If we want to see the patterns, which appear to be unique for each set item (although Red’s and Matilda’s weapons are the same, as well as Blues’ and Bomb’s weapons), then we will need a lot more actual data points.