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All that said… I am seeing a problem with arena opponents. Right now, on my alt account I’m looking at a level 28 team with Red, Chuck, and Matilda all at rank 3 (Guardian, Lightning Bird, and Moon Priestess, but the classes shouldn’t make a difference). Red is wielding a shield (Vigor), Chuck a scroll (Might), and Matilda a bag (Vigor), i.e. none of them have a Vitality offhand. And none of the offhands are set items, either.
I’ll go ahead and mention that this is probably one of the system-generated teams mentioned in this thread, since the name is “Unnamed Player” and the rank bars are all exactly at rank 3.
Assuming their items are also level 28, the formula I gave above calculates Matilda’s health correctly at 865 (base 217, item 504). But Red and Chuck’s health both come out short by 14%.
- Red – base 279, item 651, total 1116 – actual 1272
- Chuck – base 140, item 326, total 559 – actual 638
I haven’t seen anything like this on opponents with a real name, so I’m guessing it’s just some anomaly with the system-generated teams.