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@KillerKea Right, I was just going to come back and provide the full formula, taking into account item bonuses like you mention. The ones that matter are Might and Vitality.
- Might: +5% Attack (normal) / +8% Attack (set)
- Vitality: +15% Health (normal) / +23% Health (set)
Here is the full formula to calculate stats:
(base bird stat + item stat) * (1 + Might or Vigor %) * (1 + Rank %)
Let’s take Red at level 41 with a rank 9 class and wielding a level 41 Grand Slam set (because that’s what my Red is wielding right now). Red’s base stats at L41 are 77 Attack and 396 Health. The item stats are:
- Titan’s Wrath: 276 Attack, Bedtime (8% chance to stun for 1 turn)
- Titangrip: 1394 Health, Might (+8% Attack)
His total Attack is calculated by:
(77 + 276) * (1 + 0.08) * (1 + 0.8) = 353 * 1.08 * 1.8 = 686.232 =~ 686
If my Red were rank 10 but wielding Steel Wall instead (Vigor instead of Might), his attack would instead be:
(77 + 276) * (1 + 0) * (1 + 0.9) = 353 * 1 * 1.9 = 670.7 =~ 671
Thus, the lower-ranked Red has higher Attack because he is wielding an offhand that gives Might. The same thing can happen with Health and Vitality offhands, or even with set and non-set items that give the same bonus, since the set bonuses are larger.