Reply To: Angry Birds Epic Wishlist

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faltat
@faltat

One more thing about mastery.

I think it’s obvious that, at some point, like @chrish15 says, the top mastery level will have to be increased. This, however, raises one problem. Every mastery level gives a 10% increase to the boost factor applied to the birds’ base level.

Consider this table. We have an imaginary bird with a base attack/health of 300/900.


Level	Boost	Attack	Health	Increase
1	0%	300	900	0,00%
2	10%	330	990	10,00%
3	20%	360	1080	9,09%
4	30%	390	1170	8,33%
5	40%	420	1260	7,69%
6	50%	450	1350	7,14%
7	60%	480	1440	6,67%
8	70%	510	1530	6,25%
9	80%	540	1620	5,88%
10	90%	570	1710	5,56%
11	100%	600	1800	5,26%
12	110%	630	1890	5,00%
13	120%	660	1980	4,76%
14	130%	690	2070	4,55%
15	140%	720	2160	4,35%

We see that the higher the level is, the lower the boost is compared to the prior level. This will eventually become a problem if the top mastery level is raised. For example an increase from level 14 to 15 would only be a 4,35% boost. Level 19 to 20 would be only 3,57%!! This would be a little unfair considering the amount of effort required to improve.

I think a better solution would be that when you level up mastery, a fixed boost is applied to the prior level. Could be 8% up to level 10 and 6% above that. This would be the table


Level	Boost	Attack	Health
1	0,00%	300	900
2	8,00%	324	972
3	8,00%	350	1050
4	8,00%	378	1134
5	8,00%	408	1224
6	8,00%	441	1322
7	8,00%	476	1428
8	8,00%	514	1542
9	8,00%	555	1666
10	8,00%	600	1799
11	6,00%	636	1907
12	6,00%	674	2021
13	6,00%	714	2143
14	6,00%	757	2271
15	6,00%	803	2408