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One more thing about mastery.
I think it’s obvious that, at some point, like @chrish15 says, the top mastery level will have to be increased. This, however, raises one problem. Every mastery level gives a 10% increase to the boost factor applied to the birds’ base level.
Consider this table. We have an imaginary bird with a base attack/health of 300/900.
Level Boost Attack Health Increase
1 0% 300 900 0,00%
2 10% 330 990 10,00%
3 20% 360 1080 9,09%
4 30% 390 1170 8,33%
5 40% 420 1260 7,69%
6 50% 450 1350 7,14%
7 60% 480 1440 6,67%
8 70% 510 1530 6,25%
9 80% 540 1620 5,88%
10 90% 570 1710 5,56%
11 100% 600 1800 5,26%
12 110% 630 1890 5,00%
13 120% 660 1980 4,76%
14 130% 690 2070 4,55%
15 140% 720 2160 4,35%
We see that the higher the level is, the lower the boost is compared to the prior level. This will eventually become a problem if the top mastery level is raised. For example an increase from level 14 to 15 would only be a 4,35% boost. Level 19 to 20 would be only 3,57%!! This would be a little unfair considering the amount of effort required to improve.
I think a better solution would be that when you level up mastery, a fixed boost is applied to the prior level. Could be 8% up to level 10 and 6% above that. This would be the table
Level Boost Attack Health
1 0,00% 300 900
2 8,00% 324 972
3 8,00% 350 1050
4 8,00% 378 1134
5 8,00% 408 1224
6 8,00% 441 1322
7 8,00% 476 1428
8 8,00% 514 1542
9 8,00% 555 1666
10 8,00% 600 1799
11 6,00% 636 1907
12 6,00% 674 2021
13 6,00% 714 2143
14 6,00% 757 2271
15 6,00% 803 2408