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I believe a change in the raw materials/market system would be beneficial:
A continuous-crafting command would allow players to simply tap a button and have a certain resource crafted down into another resource continuously without having to tap a button each time for crafting (i.e. shiny sand into vials).
Due to the large amount of resources acquired after beating the Demonic Wizpig, entering Chronicle Cave and therefore having no need of crafting weapons due to increasing dependency on the Golden Pig Machine, there should be an option to sell extra resources for Snoutlings or even Lucky Coins, if valuable enough.
A PvP (Player vs. Player) environment would also be a beneficial change. Players would battle other players in 3 different events; 2 against 2, 3 against 3, and 4 against 4. Mastery points would be given here as rewards for beating different players; the larger the battle (4 against 4), the more mastery earned. However, since mastery would be easier to earn in these PvP challenges, the current top mastery level would have to be increased to 15, making it harder to achieve a fully mastered bird class.