Reply To: Facebook and Angry Birds Epic

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Eric2203
@eric2203

All, thanks for the replies.


@KerrAvon
The reason I mention Friendship Essence as a huge advantage is that the lower your level, the bigger the advantage of having unlimited Friendship Essence. Allow me to explain: when you’re low-level and don’t have much in the way of materials, it’s a godsend to be able to re-roll when crafting. I remember having to craft the same item multiple times (and therefore farming materials repeatedly) to get the 3-star version. With Friendship Essence, farm the mats once and just re-roll until you get 3-stars. I think it’s a huge advantage earlier in the game. Perhaps not as much at high level, although the Events have now generated a Friendship-Essence-sink, which the game actually needed (it certainly doesn’t need money-sinks or time-sinks).


@KillerKea
Facebook definitely makes the game easier. Good luck on completing it without it. It will definitely be an achievement. By the way, the bug about rolling on a Friend’s GPM also worked without Facebook and with the computer-generated friends. Not every day though, of course. Good point about friends helping to raise the rainbow bar. Another Facebook advantage. One that I forgot to mention.


@MVNLA2
Sounds like we have similar experiences. I’m not convinced about a deal between Rovio and Facebook. Facebook certainly doesn’t need Rovio and… well, I’m not sure Rovio does either. Angry Birds is everywhere, from plush toys at Walmart to the big-screen movie in the works… I don’t know, it just seems like a cheap way to advertise the game by piggy-backing on Facebook’s size. Which doesn’t work with fake accounts of course… Then again, Rovio did announce layoffs in October, so what do I know?


@zackvoyager
Yes, the pigs have interesting abilities. A few are unique, even. But their shortcomings are such that borrowing real birds (not pigs!) from friends is overwhelmingly the better choice. It takes a level specifically designed for the pigs to make them a requirement (Ghosts, Cave 12-10… etc). Otherwise, they’re not even a choice. Which says a lot…


@colkurtz
I had not even thought of younger children without Facebook accounts. Very good point! As far as the 12h cool-down, I agree, it’s excessive. Considering how much weaker the pigs are than friend’s birds, that’s another huge advantage that Facebook users have: pile on the friends and who cares about the time-limit? That’s why I keep going back to Rovio not intending people to create fake accounts to pile on ABE-playing friends. Otherwise, why have the cool-down at all to begin with?

In fact, I’m going to make a suggestion right now. Aside from lowering the 12h cool-down to something more reasonable, take out 30m. For example, make it 11h30m instead of 12h. Or 7h30m instead of 8h. Why? Because people tend to have a routine and play at the same times every day. With a 12h cooldown, daily players lose a little bit of time every day (the beginning of the 12h cool-down slips a little every day, because it actually takes time to play through a level) until it gets to the point where you 12h. I’ve seen other games do this before.

About Facebook and fake accounts: while it breaks their ToS, I don’t in all honesty worry about it. It’s a drop in a massive bucket for them. I’m still getting them more traffic by having a fake account than not having one at all. I don’t want to sound as if I don’t care about rules and breaking their ToS, but this is minor, I think. I probably also tend to think that way because I don’t generally like the Facebook model. In particular, I don’t like having my real name out there. My name isn’t common so it opens the door to identity thieves. It’s so easy to gather personal info on social networks, it’s ridiculous. Anyway, that’s a totally different conversation…