Reply To: Mastery Points

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KillerKea
@killerkea

Sea Dog, Tricksters and a healer like Rainbird works really well. For the Paladin there are plenty of combinations that work well, just be sure to include Captain or Tricksers and a healer. If you use Princess with the Sea Dog, be sure to equip the Sea Dog with an offhand item that reduces his health to be at least a few hundred below the Princess and hopefully below the Tricksters’ health too. I posted the following a month ago in the “Good place to rack up snoutlings” thread.

If you have some good set items and a good mastery level, then all you need to beat it on auto play is a healer, a bird that can dispel and a third team member that does good damage.

Team for beating Star Reef Castle on auto play
1. Healer – Druid, Bard, Cleric, Princess and Rainbird all work fine. I haven’t tried the Priestess yet.
2. Dispeller – Trickster or Captain are best. Lightning bird can dispel, but it is only 65% of the time. Samurai also works even though he can’t dispel. His defensive formation is almost the equivalent of dispel since it reduces damage 40-50% and he will always use it or a rage chili right before WizPig attacks.
3. Any bird that can help your team do a fair amount of damage. Otherwise you might lose a bird on wave 3 or get stuck on wave 4 where the Banshee and Necromancer can summon ghosts and undead.

Because you can switch between Trickster, Captain and Samurai you can train all your classes. I’ve used this to help nearly all my birds gain mastery levels, but what really helps is being able to buy all the training in the dojo with the snoutlings earned here.