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My cave setup is Paladin, Princess, Pigiana.
Princess attacks once to make the enemies target the bird with the most health. Paladin casts protect on that bird, and Pigiana casts counter on the Paladin. This means that every attack hits the Paladin with 20% reduced damage, and the Paladin counters at 100%, healing himself for most or all of that damage. Princess can provide more healing if needed.This strategy works really well in levels with big numbers of enemies that have moderate to high health. For bosses, skip the protect and counter stuff and just attack (and use princess for healing as needed).
Another setup I found very useful at early levels is Rogues, Cannoneer and Princess (or Druid if you don’t have her yet).
Rogues use their cupcake trap skill on Cannoneer, who uses his counter on himself. White is used for healing. The strategy works well when your weapons don’t to enough damage and you don’t yet have the resources to craft better ones. You basically use the enemies’ strength against them. If you use the princess, take care to not taunt the enemies to attack a different bird than the one with the cupcake trap.