Reply To: Bard vs Druid

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Zeke Kaiser
@zekekaiser

The reason why I say it is silly to compare Bard to Blues/Bomb:
The primary reason to bring Matilda is due to healing, not damage. Blues/Bomb obviously do more. They are unable to heal though. (Spies healing is single target, and while decent, an actual healer is more effective.) Basically, Matilda is not a damage dealer. That is not the reason to bring her. Comparing a healer to a damage dealer is silly because if they don’t need to heal, then there is no reason to bring them.

What I am saying is, that as a healer, Bard heals more than Druid. (Looking back, I see what you are talking about when I used *4 rather than *3. The reason 4 is used is because the regen effect is reapplied when the healing move is used again. I was drawing the cut off at the start of the next round.)

I suppose if we just want to count the turn that the heal is applied:
Turn | Bard | Druid
1 | +30=30 | +40=40
2 | +45=75 | +40=80
3 | +45=120 | +40=120
4 | +45=165 | +40=160
5 | +45=205 | +40=200
6 | +45=250 | +40=240
etc.

The reason why Bard goes from 30 to 45 is the healing effect from the previous turn. If either of them stops healing to attack, the favor goes to Bard. If the fight is less than three turns, then Druid can heal more for the first two rounds of healing, but Bard slowly takes the lead.

The only fights that need healing are big wave battles and boss fights. Both of those are long, and the short term healing advantage of Druid is lost. And if the boss attacks single targets, Princess will win anyway.

But long story short, Bard will do more healing over time, not Druid.