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@squeakymcgee most of the high end players know those facts, so the tips are mostly addressed to early game players, but that doesn’t mean those facts aren’t true at the end of the game. To be a bit more clear, the DOT damage it’s a sum, the damage increase/reduction it’s a multiplication of the base damage and the precentages i.e: 100* 80%*45%*160% (some players may think that it’s the base damage multiplied by the sum of the percentages, but only 0% can make a target deal 0 damage) Also, a well known fact it’s that enemies give more points when killed in fewer turns. All dungeons when first discovered have a max level cap for the enemies inside (wich it’s the level of the player at the moment the dungeon has been discovered) They won’t level up until the dungeon has been beaten for the first time(even if the player’ll level up in meantime). After the dungeon has been conquered for the first time, the enemies’ll level up normaly. Note: the Chronicle Caves are affected too, each cave being considered a dungeon with multiple stages.