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3 gold (Lucky) coins, 2 vials, and 2 ‘skulls’ (fossils) were in the chest I got.
Since it’s a long battle with only 1 enemy, I used birds/classes with the single biggest damage per turn. For me this is currently
– Blues/skulkers (473 +30%*473[blues] + 30%*939[bomb] +30%*36[matilda]) = 933
– Bomb/seadog (626*1.5)=939 {use ‘gang up’ to get 3 attacks per 2 turns}
Matilda/druid is used for the thorny vine damage (every third turn) plus healing (on the other 2 turns) plus potions to supplement if she can’t keep up. Her damage is (109+310+310+310)/3 = 346 average, but the ‘poison’ damage doesn’t get the 30% bump, only direct attacks do (109/3)=36
When the rage chili fills, blues gets it every time for the extra damage and the 1-turn stun. Make sure Bomb’s ‘gang-up’ is active even when blues gets the chili. Also important to prioritize keeping bomb at or near full health, or his damage drops.
My birds are level 25 and have upgraded classes, but this strategy should work for lower levels. To use the fewest potions, swap Chuck/Rainbird for Bomb, and consider switching Matilda to Princess or Bard, and prepare for a long slog.
Thanks for this thread because I didn’t even know this level was there! On android there is no “path” leading here. For reference this is ABN’s walkthrough: