Reply To: Angry Birds Epic Wishlist

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The Red Bird
@redpaladin

My wishlist:
NEEDED:
– Change dungeons and Caves to allow 3 personal birds (So people without Facebook can enjoy “endgame”), and instead, give a group bonus (buff or loot, doesn’t matter) if you use 2 and a friend instead, to keep the incentive of the friend system.
– “Fast-play Mode”, essentially making end of combat loot and crafting instant and skip the wheel and dice rolling and individual counting.
– Reduce reagent crafting from 5 to 3.
– Add “Craft again” button on the crafting outcome pop-up to speed up multi-crafting.
– **Add “Swipe Up/Down Class change” so we can change classes as quickly as we change characters in the pre-stage menu.
– Increase the silver coin drop rate across the game as you level (so you can realistically afford class upgrades).

For Fun/ Game Improvements:
– Add stronger and exclusive blueprints to dungeons, cave fights and Egg castles on the wheel, perhaps 3 per area, one blue print on every other slot. This will add replay-value, and add to the nostalgic “boss gear drops” feel that is so imbedded into RPGs.
– Add “Raid bosses”, as an additional endgame which can drop “set” items (100% chance to drop random piece, only once per week, per “raid”), playable once per week like dungeons but tuned for level 20+ players. Additionally, these bosses should allow 5 bird action.
– Remove any “lucky coin” requirements for classes, including purchases and being behind friendship gates.

Those are my thoughts. That’s what’s get me to play even more. At this point, I’ve hit an “end game” wall. No friends high enough for me to use, and the friend system is too random. Snoutlings accumulate too slowly, and farming and crafting is too tedious and time consuming. Thanks for reading. :)