Reply To: Self-Destroying and Unstable Levels

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Kelani
@kelani

@mvnla2 Add another one to Beak2 #34

AB Space Beak2 #34, no destruction, 0-0k+, 1:400+ attempts, Instant

Similar to the small ship on #34, The large top rocket with the antimatter/flux capacitor spun 90 degrees clockwise immediately after a reset. Unlike the small ship, this one didn’t move enough to hit anything…this time.

I’m starting to wonder if any canister-containing ship is susceptible to this.