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Didn’t see this in the first post, so I’m gonna try and explain this bug I’ve found:
This has to do with Bomb’s counter support ability as a Canoneer, and is not a problem of counter going off or not, but is caused by when the counter, as expected, doesn’t go off. The way I’ve triggered it is by putting counter on a bird that also has another buff that deals damage to pigs that attack that bird, such as Chuck’s shock shield as mage or the Blue trio’s cupcake trap as rogue. What ends up happening is pigs will attack the designated bird, take damage from the shield/trap and die from that damage. Then afterwards when the counter would happen, nothing would happen, which I would expect since the target pig for the counter is no longer there.
Here’s where the bug happens. The canoneer’s counter is a 40% damage counter. If the counter does not happen because the pig dies, that 40% damage “state” still continues to be in effect. So on my next turn when I try to attack normally with that bird I only deal 40% damage. This state also seems to queue for each counter that doesn’t happen, so if say 3 pigs die from shields/traps that negate 3 counters, then my next 3 normal attack/turns will all be at 40% damage for that bird.