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@kelani
Does anyone know if Rovio uses a discrete team for each title, or just a large pool of devstaff who work on whatever’s highest priority that week?
I ask because while I now understand the reason for PC delays, Blossom River’s relatively-fast release makes me think they bumped an already overdue project (ABo Short Fuse) to push BR out faster. BR’s quick release tells us exactly how fast Rovio can release a PC update when they have an incentive to do so.