Home › Forums › General Discussions Forum › Self-Destroying and Unstable Levels › Reply To: Self-Destroying and Unstable Levels
Sorry about the delay, I’ve only just returned from my vacation.
I remember overhearing a discussion about the early AB games in connection to this topic. As I’m not a programmer, I apologize for the shortcomings of the following explanation :)
This is how I remember it, hopefully it answers something:
The key word used in the debate was whether to make the physics “deterministic” or not. This could be achieved by altering the order the blocks were loaded in the LUA file. Keeping the loading order constant would produce the same result every time, whereas changing the order would cause more random results.
I have no idea if the AB games currently use deterministic system or not, but from the designer’s perspective using it would surely be preferable.