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@Mtuppurainen @Maker — Hope you had a great Christmas and time to spend with family and friends.
Not sure I believe your statement that the occurrence of self-destruction is caused by the limitations of Box2D. This is the new forum on self-destruction; there is a link on the first page to the old forum. Hope you have time to read at least the beginning of the first page and some of the comments on this page about the repeatability of self-destruction.
As usual, your colleagues at Rovio are driving me crazy by making changes in the statistics of self-destruction. It would be really nice if you could get them to tell me how they vary the physical parameters / object placement in the AB games to give seemingly random occurrence of self-destruction, and instability.
As an “old school” programmer (would you believe Fortran, or even the more modern Mathematica, MatLab, and MathCad), I am stuck on the belief that if you run the same program twice, you should get the same answer, even if it has lost all it’s significant figures. Assuming, of course, that you have correctly initialized everything.