Reply To: Feedback and Future Content

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FlusteredBirb
@flusteredbirb

@papakarlo The 6k tokens was a placeholder, however if you look at the relationship between gems and tokens (2 tokens = 1 gem) the price is actually MORE than the 2500 price tag on the Jungle area. Boosting it up to the normal character price makes the gap even wider, with it then being worth 3750 gems, 1250 gems more. Only difference being is that the tokens are a lot more manageable to get than gems.

Speaking of which, the gem income in one week is 144 gems, this is including completing the Daily Quests every day, and collecting the Daily Rewards with the ad bonus. Roughly 21 gems per day on average. 144 gems per week, this would take the player nearly 4 months to unlock the Challenge Run, without spending ANYTHING. No characters, no crates, no Spire continues, no Mission Portal spending. Even with a 15 gem curve thrown in, it would still take around 2 months and 2 weeks without spending a thing, missing 2-4 new characters unless one can manage to scrape together 10,000 tokens during a live event. Even if you get a lot of gems as a reward in Challenge Run, the grind in order to get there in the first place is ludicrous.

It’s also near/next to impossible to get 6k tokens in 2 days. That would require getting 1st place and maxing out the rewards (200,000 points I believe is the cap) both days. 1000 tokens a day, or 1250 at the standard character price, is still a feasible daily goal that still requires players to be on their feet, especially with a new mode and a “new” area as the reward. And if more players unlock the Challenge Run, increasing competition as a result? Well, it’s called a “Challenge Run” for a reason. I don’t see why extra competition would be a bad thing overall.