Reply To: Help Rovio improving AB2

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Twisted Lemon
@oliverfrancis

New idea: Uncommon gem cards in common and rare chests

– Currently, you can open the common chest and occasional get a card that gives 10 gems. It’s not a lot but it’s still nice. How about introducing an uncommon (blue) card that gives 30 gems? Add this to the common chest and the rare chest, to mix things up a bit. I myself (and likely others too) would prefer this over getting 20 or 75 black pearls. I don’t see this happening but it would be nice nonetheless.

New idea: Adjust the chest reward chances

– Starting with the uncommon chest:

For a free chest that you can get every 30 mins, these chances aren’t too bad. I personally don’t really mind these chests too much, though it would be nice if the timer was reduced to 20 minutes or even 15. I would even like to see the common reward chance dropped to 80% and the uncommon bumped up to 20%. One or the other would be a nice adjustment.

The rare chest has some strange reward chances:

It has “rare” in it’s name yet only has a 10% chance of actually giving something of rare quality and for some reason has an 85% chance of giving uncommon rewards, essentially making it a glorified common chest. This is stupid. The chances really could do with some minor tweaking, so here’s what I would do:

Uncommon: 70% chance (reduced by 15%)

Rare: 20% chance (increased by 10%)

Magical: 10% chance (increased by 6%)

Epic: A 1% chance is completely pointless so it may aswell be removed from this chest and made exclusive to the legendary chest

Finally, the legendary chest:

For something named “legendary” it only has a pitiful 2% chance of giving a legendary tier reward. No one is buying these for gems as the chances for the top 2 tiers of rewards are just too small not worth it. Even getting one as a reward for Clan v Clan battles, you still end up with a pink card most of the time. I don’t expect this chest to pay out top tier loot every time, but come on, these chances are stingy at best.

Thus, this chest could also do with having it’s figures tweaked just a bit:

Magical: 70% (decreased by 15%)

Epic: 20% (increased by 7%)

Legendary: 10% (increased by 8%)