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I could go on about black pearls honestly, and I might say more about them at some point as they really are a problem. I understand that grinding will always be present but for late game players, working on/finishing hat sets it’s ridiculous.
Collecting feathers to level up birds is just as tedious. Since there’s no scaling of any kind (when there really should be), feathers are also a massive grindfest. With scaling in the game, higher levelled players would get more feathers and more black pearls to adapt and help with the increased requirements for hats and bird levelling. Things would be much more enjoyable and rewarding if rewards/loot scaled with us as we progressed in the game. It doesn’t have to be absurd amounts but just a gradual increase.
As mentioned in a previous post, all my birds require 50k feathers each to level up, and it doesn’t help that I barely get any feathers from doing anything:
1) 400 from the DC, which occasionally I can’t beat because it’s way too hard, sometimes I can only beat by spending gems on extra birds and sometimes I can beat without spending gems at all (but only after a load of retries). This makes the DC an unreliable source for feathers, and when I do get some it’s a pitiful amount.
2) 1000 from the KPP. Nothing special for having to deal with 3 rounds with 3 bosses, which you can only attempt once you slog through the DC. See my previous post as to how the rewards for the DC/KPP should be improved.
3) 50-100 from the common chest when you get a feather card. Every now and again you can get blue cards which gives 750, which is laughable since that’s almost double what you get from the DC.
4) 500 from those chests you get every 3 levels when playing through the normal levels. It’s something but still nothing useful. Also it gives you random feathers, when I think we’d all prefer if we could chose which feathers we get. Again, note that just one of these chests gives you 25% more feathers than what the DC gives for beating the entire thing, which is silly.