Reply To: Help Rovio improving AB2

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Twisted Lemon
@oliverfrancis

I want to expand on my 8th idea: improving the DC and KPP rewards. Currently they’re as followed (at least for me):

DC – 400 feathers, 1 chest, 3 apples, 1 chilli and 30 black pearls
KPP – 1000 feathers, 1 chest, 5 apples, 100 black pearls

For the DC, in it’s current state, these rewards are atrocious:

400 feathers is useless; all my birds are level 92+ my extra birds are 75+ and all require 50k feathers to level up to the next level (there’s a peak max feather requirement that you hit eventually). 400 feathers is virtually worthless, especially for “late game” players like myself and others here on this forum.

The rare chest is arguably the best reward available as it gives decent rewards most of the time. 3 apples is ok, but feels like filler. 1 Chilli spell is also filler and particularly lazy, as you can get single Chilli spells so easily from the common chest so having this as a reward is cheap.

30 black pearls is worthless, and just like the feathers it’s not going to help at all given how expensive hats are when you’re late game. You can get the same amount of black pearls from something as simple as opening the chest in the Hat Store, getting hats from chests that you already have or just getting black pearl cards from common and rare chests. When we need to save up for hats that cost 10k each, 30 is not going to help.

The KPP, which is meant to be harder than the DC, isn’t that much better. 600 more feathers for very mediocre 1000 total. A rare chest, which again is the best reward available. 5 apples, marginally better than 3 but still filler. 70 more black pearls for a still-measly 100 total…and no spell card, so that’s 4 rewards instead of 5 for something that’s meant to be harder.

Here’s an example of how I would improve the rewards:

DC – 1500 feathers, 1 chest, 5 apples, x3 random spells, 250 black pearls
KPP – 3000 feathers, 1 chest, 5 apples, x3 random spells, 500 black pearls

The feather and black pearl amounts for both events have been boosted significantly to make them actually worthwhile, with the KPP having double the amounts; it’s meant to be harder so it should reward better. Frankly I’d increase the amounts further still but this is just an example.

The 1x Chilli for the DC is now a x3 of either Ducks, Resizers or Chillis (and Blizzards if they ever get added as an option). Then just rotate/randomize them so that each day the DC and KPP give 2 different x3 spells, and maybe even throw in x3 Mighty Eagles that appear a few times a week, maybe just for the KPP. I kept the apples for both and just made the DC give 5 instead of 3. It’s still filler but I suppose it’s better to get 5 rewards than 4.