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So many ways they can make this game scale better. Can level up the common/rare/legendary chest for example. Open 300 common chests and rewards will always be improved. Have like 5 levels, so the levels scale with what you need to level up in game.
I think they realized they were getting overboard with feathers per level and capped at 50k per level, but that also has the affect of players never catching up. If those near max caught up to max and stopped collecting for a bit it gives time for others to get to near max, like a lot of games you can’t bank experience until the next levels are out. Then others feel they have a chance. As is you hit that 50k wall and you stop really catching up to the top players, as all gain feathers around the same rate, if not the top players gain a bit faster.
The scale of levels on this game is just out of whack and I don’t think able to really improve without some drastic changes.