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@wrioter
The pig would be dynamically assigned to one of the four queues depending on whatever it’s algorithm determines based on the present state and the users last input. The items stuffed in the queues would have their suite, like a deck of cards, but no value as those increase as the game progresses. I suppose even simpler than an algorithmic state machine to determine the pig location would be a pseudorandom “give ‘em the pig” flag each level.