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I have been a free player for years and was wondering why Shockwave Spire has to be a gambling feature where in game gems are spent for only a chance to win the rewards shown and why there is no guaranteed win when gems are spent or a safe point reached even if only those earned up to a safe point?
When someone pays to continue after a pig or reaches a set “safe” stage, why can’t they keep the prize they earn to that point rather than possibly still lose it all later?
I was lucky for the first time in years and got to level 45 and had won 1700 gems amongst other things which was a lot for me. I must have lost concentration and before I knew it I had not only lost the 1700 gem prize but also all 800 of my own gems and have no money to play on.
Feeling embarrassed and also sad that all my own gems I earned over months have gone and I won’t be able to grab the next new bot coming up. I must have focussed on the 1700 gems on show and didn’t think about how many gems I actually had left until it was too late.
When someone spends in game currency to get only a chance to win and ends up with nothing, isn’t that a bit harsh? I hear in some countries that is not legal either, including the US. I think it deals with loot boxes and spending currency on merely a chance to win something but no guaranteed purchase so potentially giving players nothing.
Of course I play Shockwave Spire daily as it is a daily task so I get suckered in to try it daily. But how is the potential loss or spend of so many gems in this feature being allowed or considered appropriate if it can potentially result in nothing at all for the player?
Am I the only one who has been suckered and feel bad as a result of this feature? The younger players must really get pulled into this without understanding the consequences either, and lose all their gems too. Maybe I am no good with gambling features but why is it offered with such a harsh potential loss to players in a game like this?