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Very interesting. The final room was the same for me as well, but obviously not the preceding ones.
@arjrick, as you’re learning, it’s not just about the # of rooms that determine difficulty. They can do a lot to change the difficulty level by adding flame throwers, magicians, micro pigs, and making the structures stronger. Back in the good old days (last year?), if you made more than a couple of attempts on DC, you would often enter pity mode. The rooms would be the same setup, but with fewer obstacles, golden pigs would appear, etc. I never noticed it happening with KPP so much, but DC for sure.
I think that still happens on the map, though now I have enough spells to pretty much blast through that.