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@doulgas
I’d be okay with rising levels of difficulty if they would do two things:
1. Allow players to retry KP levels without having to slog through the early levels, which adds nothing and just sucks time, especially with those 4-5-6 setups. I’d rather fork over 60 gems to finish it off rather than spend 15 minutes replaying all those rooms.
2. Make the rewards worthwhile.