Home › Forums › General Discussions Forum › Modding › Reply To: Modding
@ostrich101 You shouldn’t have to create the level all over again; just open the code in a text editor, replace every ExtraBlueBird with SmallBlueBird, and you’re good.
(Side note: there is a similar inert Boomerang Bird, but you’ve got this one right; the playable one is BoomerangBird, the inert non-playable one is ExtraBoomerangBird.)
Regarding the startNumber variable, I’m going to assume that the order the birds stand in is the order you want them to be launched. The slingshot will automatically be placed based on wherever the first bird is (make sure you test it so that the birds can reach the structure, of course). For the first bird (the red bird), add “startNumber = 1” to its code so it says something like:
RedBird_1 = {
x = -29.944444444444443,
y = -1.2500000000000022,
name = "RedBird_1",
definition = "RedBird",
startNumber = 1,
angle = 0
}The order the variables are listed doesn’t matter, just as long as they’re all there; startNumber can be listed first, in the middle, or last, and it shouldn’t affect anything. Then for the second bird, add “startNumber = 2” somewhere so it says something like:
YellowBird_1 = {
x = -32.66666666666667,
y = -1.4444444444444429,
name = "YellowBird_1",
definition = "YellowBird",
startNumber = 2,
angle = 0
}…and so on, up until the final bird (seventh in your lineup)…
BoomerangBird_1 = {
x = -47.66666666666667,
y = -1.9166666666666679,
name = "BoomerangBird_1",
definition = "BoomerangBird",
startNumber = 7,
angle = 0
}It actually doesn’t matter what order the different blocks and birds are listed. You could have the Boomerang Bird defined before the Red Bird, but as long as their startNumbers reflect the order they’re shot (and as long as no numbers are skipped), it should work.