Reply To: Cave 25 Boss, Alpha Pig

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Maxx_Matt
@maxxmatt

I finetuned a little bit my previuosly exposed “killer team” because I wanted to try the @jamairoqui idea of adding a bird capable of improving the entire team total damage but without diluiting too much the High team stunning ability.

Thunderbird-Bard-Samurai-T.Hunter is an extremely strong combo, like exposed by @jamairoqui but, after extensively testing this 4-birds-team I realized Thunderbird file could bè covered by Skullkers without losing in the process the enhanced “cumulative stunning effect” brought by Illusionist. I cut one of the key member of the strategy, bringing in a very strong “winning time shrinker”.

Bard Samurai Skullkers Illusionist
BOOM! BOoM! BoOM! BOoM!

Round 1
Illusionist targets Samurai first
Bard Attacks
Samurai Attacks twice
Skullkers Rages immediately of Snor isn’t stunned, otherwise Attacks

Round 2
Illusionist Target a Bard
Bard Attacks twice
Samurai Attacks twice
Skullkers

Round 3
Skullkers Attacks
Bard Attacks twice
Illusionist Rages
Samurai Attacks twice, restarting the golden chili recharging routine.

Round 4
You can freely iterate the entire process, almost always adapting It only if Snor resists any stun or something other goes wrong.

Things to do are Crystal clear:
– optimize the attacks’ Number both Bard and Samurai can deal
– rage to stun with Blues or Chuck
– iterate the sling routine without too many errors.

Thunderbird / Bard / Samurai / T.Hunter has only a great (possibly unparalleled feature). You can blindly sling without thanking anything during the process, cutting to its maximum the needed time to complete a single round. You can sling birds even during the attacks game animations, “almost scheduling” your round and then wait for things to happen

Illusionist / Bard / Samurai / Skullkers on the other hand, as a team, has many subtle but crucial additional pros and very few cons.

– Bard and Samurai have almost doubled their capability to stun Snor, you “backup” stunning Plan of raging ones with Blues is even stronger because has 100% of success.
– You dramaticaly rise the stunning frequency and you can easily swap the t.hunter delaying effect with skullkers additional damage. Illusionist sometimes reset Snor counter, of needed.
– Christmas Bard deals more frequently enhanced damage and Ballista guarantees another additional damage boost even with Skullkers instead of THunter
– You rage very fast. up two round and you are ready again for Golden chili. Anytime you rage with Blues you have 4 additional “stunning try” the subsequent round while of you rage with Chuck you deal massive damages and apply stunning chances, too. In both cases, you are heading moves against Snor without being out down by him and già allies.
– You win quickly. I’m not L100/M100, at least 10-15 Mastery levels under and without L102/E10 fully enchanted and ancient weapons sets. I have a few of them maxxed out but not all. So, winning fast with this “underpowered” team Meana that the strategy is really well streamlined and effective.
Enjoy,
MAxx

My Team
– Challenger Illusionist / Set-Reset
– Elite Skullkers / Ballista
– Christmas Bard / Nightmare
– Space Samurai / Gran Slam!

Note.
Bard and Samurai effect’s conflict.
If you stun with both of them, the latter one will win over the first. So of you stun with Samurai and then stun again with Bard, Snor will bè blocked obly for a single round. I opted for Bard first and then Samurai during the standard attacking routine in order to avoid this unfair game situation. Hope it Will help.