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You Gotta be Joshing me
@beakymcfeather

I’m gonna be taking a break from modding, gives me chance to do other things, but if anyone wants to know the code to my level here it is:
theme = “theme1”
joints = {
}
birdCameraData = {
ipad = {
bottom = 122.18199920654,
left = -655.24298095703,
px = 48.054100036621,
py = -369.68798828125,
right = 1953.7199707031,
screenHeight = 768,
screenWidth = 1024,
sx = 0.72799998521805,
sy = 0.72799998521805,
top = -897.16101074219
},
iphone = {
bottom = 58.935001373291,
left = -627.74499511719,
px = 40.922298431396,
py = -355.47198486328,
right = 1921.3100585938,
screenHeight = 968,
screenWidth = 1280,
sx = 0.95712798833847,
sy = 0.95712798833847,
top = -861.15100097656
},
version = “0.02”
}
castleCameraData = {
ipad = {
bottom = 122.18199920654,
left = 547.12298583984,
px = 1250.4200439453,
py = -405.29098510742,
right = 1953.7199707031,
screenHeight = 768,
screenWidth = 1024,
sx = 0.72799998521805,
sy = 0.72799998521805,
top = -932.76397705078
},
iphone = {
bottom = 47.576000213623,
left = 583.97302246094,
px = 1245.1300048828,
py = -452.42401123047,
right = 1906.2900390625,
screenHeight = 968,
screenWidth = 1280,
sx = 0.96799999475479,
sy = 0.96799999475479,
top = -952.42401123047
},
version = “0.02”
}
counts = {
RedBird = 3,
StaticBlockTheme05_02 = 1,
StaticBlockTheme06_01 = 2,
StaticBlockTheme07_01 = 1,
ExtraBlockTNT = 5,
StoneBlock5 = 2,
ExtraBlockFlag02 = 1,
LightBlock6 = 2,
LightBlock5 = 2,
MediumPiglette = 1
}
world = {
ground = {
angle = 0,
definition = “Ground”,
name = “ground”,
x = 55.188701629639,
y = 5
},
RedBird_1 = {
x = -35.94444444444444,
y = -1.0833333333333357,
name = “RedBird_1”,
definition = “RedBird”,
angle = 0
},
RedBird_2 = {
x = -33.19444444444444,
y = -1.0833333333333355,
name = “RedBird_2”,
definition = “RedBird”,
angle = 0
},
RedBird_3 = {
x = -38.36111111111111,
y = -1.1666666666666696,
name = “RedBird_3”,
definition = “RedBird”,
angle = 0
},
StaticBlockTheme05_02_1 = {
x = 46.699999999999996,
y = -4.499999999999994,
name = “StaticBlockTheme05_02_1”,
definition = “StaticBlockTheme05_02”,
angle = 1.5700000000000012
},
StaticBlockTheme06_01_1 = {
x = 45.96666666666667,
y = -10.833333333333332,
name = “StaticBlockTheme06_01_1”,
definition = “StaticBlockTheme06_01”,
angle = 1.1800000000000008
},
StaticBlockTheme06_01_2 = {
x = 47.5,
y = -10.93333333333333,
name = “StaticBlockTheme06_01_2”,
definition = “StaticBlockTheme06_01”,
angle = 2.06
},
StaticBlockTheme07_01_1 = {
x = 46.833333333333336,
y = -13.499999999999998,
name = “StaticBlockTheme07_01_1”,
definition = “StaticBlockTheme07_01”,
angle = 0
},
ExtraBlockTNT_1 = {
x = 44.36666666666667,
y = -1.699999999999996,
name = “ExtraBlockTNT_1”,
definition = “ExtraBlockTNT”,
angle = 0
},
ExtraBlockTNT_2 = {
x = 41.03333333333334,
y = -1.5666666666666624,
name = “ExtraBlockTNT_2”,
definition = “ExtraBlockTNT”,
angle = 0
},
ExtraBlockTNT_3 = {
x = 49.1,
y = -1.666666666666662,
name = “ExtraBlockTNT_3”,
definition = “ExtraBlockTNT”,
angle = 0
},
ExtraBlockTNT_4 = {
x = 49.16666666666667,
y = -4.933333333333328,
name = “ExtraBlockTNT_4”,
definition = “ExtraBlockTNT”,
angle = 0
},
ExtraBlockTNT_5 = {
x = 52.43333333333334,
y = -1.7999999999999963,
name = “ExtraBlockTNT_5”,
definition = “ExtraBlockTNT”,
angle = 0
},
StoneBlock5_1 = {
x = 46.86666666666666,
y = -16.200000000000003,
name = “StoneBlock5_1”,
definition = “StoneBlock5”,
angle = 1.5700000000000012
},
StoneBlock5_2 = {
x = 46.96666666666666,
y = -25.816666666666663,
name = “StoneBlock5_2”,
definition = “StoneBlock5”,
angle = 1.5700000000000012
},
ExtraBlockFlag02_1 = {
x = 47.016666666666666,
y = -30.683333333333337,
name = “ExtraBlockFlag02_1”,
definition = “ExtraBlockFlag02”,
angle = 0
},
LightBlock6_1 = {
x = 46.77777777777778,
y = -18.583333333333336,
name = “LightBlock6_1”,
definition = “LightBlock6”,
angle = 0
},
LightBlock5_1 = {
x = 43.833333333333336,
y = -21.083333333333332,
name = “LightBlock5_1”,
definition = “LightBlock5”,
angle = 1.5600000000000012
},
LightBlock5_2 = {
x = 49.66666666666667,
y = -21.083333333333332,
name = “LightBlock5_2”,
definition = “LightBlock5”,
angle = 1.5600000000000012
},
LightBlock6_2 = {
x = 46.75,
y = -23.416666666666668,
name = “LightBlock6_2”,
definition = “LightBlock6”,
angle = 0
},
MediumPiglette_1 = {
x = 46.75,
y = -20.833333333333332,
name = “MediumPiglette_1”,
definition = “MediumPiglette”,
angle = 0
}
}

NOTE: if you change the “theme” value to something else like theme2 for example it will change the setting of the level.

UPDATE: Well, I found out that the game was crashing because I had the 32-bit version of Mesa. *cue Roblox death sound*