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Your reasoning is interesting and almost correct in any part. I tried on my own to do a “reverse engineering” over Perfect Balance, testing the same team WITH and WITHOUT it. I was taking for granted that using PB while continuosly attacking an helpless and stunned enemy would have reduced GoldenChili recharge time. I was wrong because it almost take the same amount of time, when you are not being targeted by opponents’ attacks. I tried the same comparison (with/without PB) on Arena games and Standard games during which birds/pigs are kicking your birds and the entire process drop down to 5-6 attacks instead of 10-11: the most you are going to be attacked by any enemies and the quickest GoldenChili will be recharging itself. In the end, you’ll benefit from playing with PB against Snor only when he is going to repeteadly attack you, the only games when things aren’t going well for your team :-) . Thanks for the advice, man.
Going back to your previously rised points, I can elaborate a little bit more over Illusionist vs. Lightningbird vs. Thunderbird. I prefer the first over the latter because it increases the number of times your key stunning/delaying effects will trigger while the latter dramaticaly increase only the total amount of damages dealt to Snor. Since ABE v.2.7, Illusionist secondary ability have been improved from 2 up to 3 rounds and you can tricky play with it alone in order to concretely rise the number of every rounds attack.
For example:
Team: Seadog/Punisher, Illusionist/SetReset, Bard/Nightmare, THunter/Ballista. No Golden Chili.
[1st round] Illusionist over Bard, Seadog over Bard = 4 attacks
[2nd round] Illusionist over THunter, Seadog over THunter = 6 attacks
[3rd round] Seadog over Bard = 8 attacks
From a strictly Cave-26-10 perspective, Snor will receive a larger amount of attacks that could trigger stunning or delaying effects (4-5 every round), more attacks for an higher total damage resulting on a shorter winning time. Both Punisher and Ballista alone are strong game swingers.
I tried another team yestarday that gave me an overall good stability and a shorter winning time:
Challenging Illusionist L100/M84 equipped with Ancient Set-Reset L102/E8
Challenging Seadog L100/M78 equipped with Ancient Punisher L102/E10
Challenging Treasure Hunter L100/M82 equipped with Ballista L82/E10
Christmas Bard L100/M87 equipped with Ancient Nightmare L102/E5
Try it end let me know :) I’m sure you’ll be satisfied :)
MM