Reply To: Cave 25 Boss, Alpha Pig

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Maxx_Matt
@maxxmatt

Hi @jamairoqui, it is nice to read your reasonings. Thanks.

Since ABE v.2.7, Matilda PerfectBalance increased its effect from 35% up to 50%. Every bird is affected by this global effect and, despite your conclusions, my rage recharge time shrinked a lot. I can rage every 2-3 rounds and I needs 11-13 single attacks to fully recharge the GoldenChili. I’m really sorry you are not able to “feel” this effect buy it is really gamebreaking, from my point of view.

Version 2.7 is out


For example:
Illusionist/anyweapon,
Samurai/StunningHammer,
THunter/anyweapon,
Bard/PerfectBalance.
Quite standard team.

1 round.
You use Illusionist over Samurai first, then attack twice with Samurai, then once with Bard, then, if Snorg isn’t stunned, rage with THunter to delay him.

2 round.
Use Illusionist over Bard, then attack twice with both Samurai and Bard. Blues goes the latter.

3 round.
I’m sure we would not have the same match from that very 3rd round, because your birds are stronger than mine and you’ll need less attacks to fill up the GoldenChili. Half of my group can attack twice with Samurai and Bard. If they won’t stun Snorg again, you can attack with another Bird and then possibly rage again. If Snorg will opt for and hit, he could not bè able to kill any of mine and your birds with a single hit, so any move he’ll take will not bè deadly.

4+ rounds
Now you have at least 6-7 attacks every round and you can alternate Chuck rage with the Blues one, it depends on the stunning process involved and how the Snorg strategy randomly evolve.

6-7+ rounds.
You’ll start to slowly wound / kick / stun / delay Snorg. He is trapped and he can’t easily escape your plan. You can still lose but you need to bè very unlucky.

Sometimes I lost because Snorg never tried to summon any allies nor any stun effect took place. Unlucky. It happens.

The effect of Matilda and Perfect Balance here is overwhelming. Nightmare despite being the only good alternative choice, is subpar in comparison but I’m sad you didn’t notice any benefit at all’ :-( maybe it is a bug…

I’m actually playing only Arena (because It Is funny to try many different combo teams) and both 25-10 (for Mastery) and 26-10 (for the final wheel spin). It Is a good grinding combo, IMHO. :-)

I did not farm MouthPool anymore since the bug fix, too. On the other hand, when I’m short of Snoutlings, I opt for Bomb with Pitpocket everywhere (casual games, arena games, tournaments, events, 25-10 and 26-10). Results are good: less “firepower” but many more Snoutlings :-)

Have a nove day,
MaxxMatt