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Funny. I’ve tried a lot of those combinations. The final one with Marksman can play quick, but it is also prone to getting 85% of the way through and failing. So I abandoned it very early. But it is fun to fool around with.
One thing I don’t get is how Perfect Balance is supposed to work. When I equip Bard with it, it takes 9 attacks from my birds to recharge the rage chili. When I use Nightmare set, it takes 10 attacks from my birds to recharge the rage chili. So it doesn’t seem to me that Perfect Balance is worth anything, since using it takes away the extra damage that Nightmare gives you if Snor gets stunned. (And that damage over the course of a cycle is worth almost 4 full turns since he gets stunned a little over half of the time.)
It makes me question whether PB is broken for me, or I don’t understand how it’s supposed to work. Since I would think if it takes 10 attacks from my birds to charge the chili without it, it should take 6 when I use it. But as far as I can tell, it makes no difference. So I gave up on it a long time ago as an option.
My strategy is to never let Snor call his allies, since that takes a lot of time to work through, you don’t really get all that many snoutlings from them anyway, and the real “mining” is the wheel at the end. If I want to mine snoutlings, Mouth Pool is still the best option, even though they fixed the bug so now you can only have 6 pigs active (where before you could have like 16 pigs active at the same time so hitting them with the Merchant Pig/Skulkers gave you 3o snoutlings per turn). But then, I don’t want to mine snoutlings anymore.