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So far Rovio has had a storied history of releasing bad code – spells counting as 1 instead of actual, infinite spells, chests every 30 hours or whatever, numerous iterations of arena matching failures, and so many more it is difficult to believe they’re actually releasing production software this non-nonchalantly. I’m surprised Stella doesn’t crash and burn every time I fling her…
And this is before we get into intentionally messing with game physics (Terence of yore vs weakling of today), false trajectories, bad physics keeping piglets alive… Or with probabilities.
We get it that it’s hard to write good code, and even harder to make money doing it. But you don’t need to stoop this low. There’s 100 different technical solutions to the clone and such problem, the easiest one being player audits.
If a ‘new’ player suddenly lights up the scoreboard, how expletive deleted difficult is to trace back his history? I’m not talking every expletive deleted chest he ever received, but major milestones like rank advances, arena tourney wins, clan affiliation. Is it too darned expletive deleted difficult to check if there is a record of WEI at 139 stars, whether he was 138, 137, 136… 3, 2, 1… Come on people. This is basic SQL. Basic basic SQL.