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LolHacksRule
@dante-mele

v7.2.1 and up use LZMA packing for ABClassic, you will have to pack their compiled LUAs after archive decryption in 7z archives (EXCEPT OPTIONS.LUA, all versions of their games use 7z packing for that), name identically and encrypt for the computer games to read it as the executable doesn’t support LZMA packing meaning using modern LUAs right from mobile gives a 7z header error… Also the pitch happened on me with audio.lua, maybe… Bytecode has to match for options.lua and maybe others on PC so compiling with luac -s -o OUTPUT.LUA INPUT.LUA, changing 08 to 04 and packing then encrypting as 7z won’t work or you get a “precompiled chunk error”, also if you enable the editor without the editor files, the game will always fail to start (or crash on PC while attempting to find the files). I managed to add level groups to the PC version but they don’t have any images… All public Seasons versions (I think) and all ABSW2 versions do NOT have editors as well, even the latest (or Rovio didn’t include it in the releases). I found ABSW2’s asset key via memory viewing, I’ll post it somewhere… QuickBMS script is improved and supports PC/old encryption mechanism LUAs and config ZIPs for newer versions. Yeah, I forced WAVs for my WIP port of 7.9.8 to PC and the pitch is normal via editing 7.9.8 audio.lua compiled then packing and 7z’ing it. Don’t replace the Egg Defender vehicle scripts with a modern version’s, the PC version puts Pig 1’s vehicles above ground in the air, also its literally the same. I also forced the modern level package layout (X_EpName), it doesn’t seem to like BirdDay selection…