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I’m a little late to the party, but I had been putting off this cave until after maxing out mastery on all classes. Having done that yesterday, I finally sat down to focus on the Alpha Pig while I was babysitting something at work and 3-starred with 90k points flat or whatever it was.
Bird Level 100
Red with M100 Pumpkin Paladin and Ancient Flaring Presence, L102 and E10
Chuck with M100 Haunted Rainbird and Ancient Last Will, L102 and E10
Matilda with M100 Legacy Cleric and Ancient Sweet!, L102 and E10
Blues with M100 Legacy Tricksters and Ancient Avenging Will, L92/L102 and E10
The key thing I found was that you need multiple ways of healing and despelling harmful effects in case one or more of your birds get stunned. Sweet! obviously also increased the healing.
The Pumpkin Paladin’s Last Breath was also necessary to kill undead pigs, which was helpful whenever big brutes like the FrankenPig showed up.
The Flaring Presence’s Rage Chili bonus basically ensured that it was filled by the time the pig allies showed up. I think I used it on Chuck all but 1-2 times. I don’t recall if I used it on Matilda or Blues, but if I did, it would have been to heal/despell all simultaneously or to stun the Alpha Pig if it was the only enemy on the board at the time.
I didn’t really need the Last Will or Avenging Will bonuses since neither Chuck nor Blues were knocked out. The Ancient set items that go with those just happened to be the strongest weapons I had for those birds. Other set items probably would have been more helpful.
In at least half of the turns, I used the Trickster Blues’ Cheer support ability specifically to remove harmful effects. I also ensured that Paladin Red’s Devotion was protecting Chuck and Cleric Matilda’s Healing Shield was up throughout the whole battle.
One annoying thing I had was that Chuck was the only effective bird against ironclad/dodging pigs that showed up because of the birds and classes I had picked.
I got another JARSU after the battle, but it turned out not to be that big of a deal. After I spun the wheel and returned to the cave, the flag didn’t show up for the level nor did the door to Cave 26 open, but then both did after leaving the Chronicle Mountain and reentering it. I was about to open up a support ticket before I figured that out and am not sure if I should still do that since it could easily distract the apparently shrinking Epic support team from fixing other issues that don’t have a DIY workaround.