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@smashhawkins But even with a puzzle game, the rules have to be consistent or the puzzle is a cheat. On the issue of strategy, let’s say I’m playing a game of Monopoly and my opponents strategy is to buy only the most expensive properties in the hopes I’ll land on them. But when I land on Boardwalk, I suddenly announce “the rules have changed, and I only have to pay you one dollar to stay on Boardwalk.” I’d be cheating, and a key reason why I’d be cheating is that my opponent started with a clear understanding of the rules and based her strategy on that, but then I just try to change things so she can’t win. (This would be even more evil if I then told my opponent “But, you know what, if you pay me some real money I might give you a chance for Boardwalk to be worth more than a dollar.”)
This is the kind of thing many of us are complaining about above, paricularly in terms of bird strength suddenly being far weaker on some of the recent Boss levels. If the game was simply hitting the Boss with one bird after another it wouldn’t be much of a game, but some levels do require you to position the Boss where he can be finished off with certain hits or where Bomb exploding or a broadside by Silver will knock him off the screen. But if the birds are suddenly much weaker or don’t do the damage they usually do, then you’re presented with the kind of Monopoly “sudden rule change” situation I describe above. You should be able to successfully strategize abiding to the usual understanding of the game without having to play the entire DC over and over and over again or paying gems just because Terrance suddenly doesn’t act like Terrance or Bomb suddenly has only the explosive power of a tiny firecracker.
Others also seem to be complaining about how often unusual occurances seem to be happening that are always in Rovio’s favor or that are obviously there to make players needlessly waste birds. Sometimes the solution to a puzzle is obvious, but for example needs the right bird to do it (like tiny pigs in very hard to reach places); we shouldn’t be able to so easily predict that nearly every time this happens, lo and behold, the bird you need will be be the very last one in the deck making you have to waste birds that don’t have the ability to reach the pig. And things like how very, very often these tiny hard to get pigs are being left behind after direct hits and huge explosions lately suggests to many of us blatant rigging, and we are indeed tired of it.
I don’t think anyone’s saying the game shouldn’t be puzzle-oriented or that Boss levels should simply be some shooting gallery hit the Boss again and again style challenge. But we are saying that the puzzles should have to play by the usual understandings of gameplay and shouldn’t achieve their difficulty not by being genuinely creative or challenging but just by suddenly making players a lot weaker or relying on lots of phony “coincidences.”