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The issue is not difficulty per se – I can understand level 1200 being harder than level 120. But DC has always been rather simple, and with meager payoff. All of a sudden it became like the MCAT most days.
What you describe is great in a console game with loyal followers (say, Halo). But AB is a phone game for the masses, not a console game for the hardcore gamers.
There is too much dependence on ‘luck’, far more than it should be. Even in CvC events where everything is fixed in stone, I often see huge variations in my own score or that of my teammates. Even in Clan events where you play a very similar layout 4 or 5 times in a row, I can cruise thru 4 times with 3 or 4 birds left at the end and once things just ‘stop working’ and either I lose points, I pay the Rovio tax, or…
Why is it that DC / KPP / Arena rooms are often MUCH more complex than regular map rooms?