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@zhugeliang
I’m sure the best way to deal with TJ is to find different and better ways to attack more than three times every round and trigger as many effects as you can in order to overwhelm enemies.
My ideas are these ones, (tested over more than 1000 games and three different arena leagues):
– Last Will (weapon): anytime Chuck dies, you will gain up to two free attacks;
– Vengeance (weapon): anytime TheBlues die, you will gain a disenchant, a stun and a rage attack;
– Resurrection (emblem): the rate of Resurrection effect over your birds is comparable to the one TJ apply over your enemies, cutting their multiple attacks edge over you;
– Valliant (banner): a lesser recovery time turn back the edge to your favour, the most their birds are full time over yours, the most time you have to kill their banners.
– while your opponents playing with TJ WANT to start the game, you know that if you did not win the starting coin flip you will at least attack twice, stun a bird, gain a rage, if not more, and all’ of this BEFORE your standard turn.
– Chuck got killed twice? you gain up to 4 additional attacks
– TheBlues GOT killed twice? you gain up to 2 stuns and 2 rages over enemies.
– if you see through the “trend” that I’m describing, the most they attack, the best you gain and reflect to them.
– you will easily kill opponents’ and birds during their own game round: these “game mechanics” stretched to the maximum almost completely shut opponents’ down or at least slow them down to a point from which you will doom enemies, regardless their initial starting Power
– weaker birds got killed more frequently, producing their best combos multiple times.
– the most you “counterattack and the most you ll fill your rage chili. your rage, is an atomic resource4
– opt for the classes you can master the most: the kernel here are components