Reply To: Version 2.7 is out

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Maxx_Matt
@maxxmatt

I’m happy to observe that with this 2.7 version they are trying to revamp the game starting from letting us to try and reinvent new use for past sub-par classes and game mechanics.

Before 2.7, Valiant set and Resurrection were almost anywhere for a reason; they were broken, too strong. Despite the facts I’m using them, I’m happy to see them a little bit underpowered because it stimulates me to try different ways to win arena games.

I’m waiting for the next Arena season reward only to try to catch Challenger Witch, one of the (actual) “monster” class of the game.

Ice Lightning Bird and its dodging ability along side its 10%/10% is actual the most versatile class upgrade elite for Chuck.

Marksmen upgrade gave to this class the needed boost to bè considered the best one among Blues ones.

Cosmic Samurai is going to be gamebreaking especially when coupled with a splash damage weapon like Dragon Breath.

Any underpowering action taken over most abused classes and game mechanics is letting me to re-think to other past quickly discarded options.

Many old weapons could bè used with profit nos that their triggering rate effects have been riservate a bit…

…BUT

…if Rovio want to really balance the game they NEED to stop letting opponents’ TimeJump, Punishers and SetReset trigger ANYTIME they hit us. :-)

Did they write somewhere which Will bè the LAST Level Cap upgrade? maybe 100 or not? what do you think?