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I think my English must really be bad because I thought that some of the things listed should be self explanatory.
First let’s start with the “Resurrection” emblem in arena. It states “Knocked out birds have a 30% chance to instantly revive with 50% health.” The key word being revived, not healed. In arena daily objectives, there is one that says “Win 2 arena battles without healing your own birds once.” If your bird is resurrected in any way, through equipment or emblem, it’s considered a heal. OK fine, I get it. You can’t use resurrection because it’s considered healing. Now comes the question of the “Weakness emblem” in the arena, that states “All opponents healing is reduced by 75%.”
So if resurrection is a heal, an opponents bird on resurrecting should have 75% less HP right? This would be the logical answer.
I can continue with other problems of healing abilities but this is the core issue, I’ve encountered this before and have just encountered it again today.
Second issue is the Paladin Devotion bug. Here is step by step on how to use it.
- A team needs to have Paladin and the other Chuck
- Paladin team uses devotion on a bird.
- Chuck uses speed of light. All birds attack the opponents team.
- Paladin blocks the bird that has devotion and then will block all other incoming attacks for the rest of the turn.
If you know when Chuck is about to speed of light, then you can have Paladin protect all your guys. I posted a picture on the FB page for people to see
Posted by John Chan on Wednesday, January 3, 2018
I posted this on the FB page as well as support page. They came back to me with these issues were fixed long ago, but they weren’t.