Reply To: Chuck's Last Will not working properly?

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Maxx_Matt
@maxxmatt

@bchild

@coachmp


@sebth

If you consider Last Will has so many subtle flaws but it still plays a key role on building overwhelming Arena team-based strategies, oh well, it is astonishing! Standing to the point that I’m aware there are bad bugs bringing into the game pesky asimmetrical situation (A.I. effects are always >> our effects) but A.I. gameplay is always completely predictable and you can always build the perfect 3-birds-team to face them, balancing the asimmetricity.

Back to the point, IMHO, it seems that any chuck kill derived by an opponent action not targeting “a bird” but generated by a casual chain of effects will not trigger Last Will. Like @sebth told us listing examples of bugs, splash damage casually killing Chuck does not trigger LW.

On the other hand, the predictability of opponents’ sequence moves is so easy that building a team like the one here is simply letting me to be have an edge over opponents’ teams regardless their global strength https://www.angrybirdsnest.com/forums/topic/weapons-classes-banner-best-choices/

While it is not clear when or how ROVIO will fix minor bugs like these ones we are talking here, it is clear that they randomly take out some dust fixing weapons/class bugs. A couple of Matilda weapons have been fixed late 2017 without announcing it. We can start making tickets about Last Will missing triggers, hoping to bè heard.