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This very last week, Last Will seemed to miss some crucial trigger effects to me, too.
Arena match, GoodChuck with Last Will vs. BadChuck with Last Will. My team attack, killing BadChuck, LastWill triggers, their teammate hit GoodChuck killing it. At this point, nothing happens: no additional effect triggers. I usually lose at least one or two reaction attacks with this stack pile bug.
Chuck’s rage is actually cursed by similar time bug. When he is low on life, he attacks first and già Attack will target things that Will kill him, THEN suddenly the rage end. It is a shame because if you play with Chuck, Matilda and Blues, Chuck attacks always First during bis rage; if you are facing Thorne Wall Emblem or ThunderBird defensive shield, their effect Will kill Chuck and block the rage at its first attack.
Chuck killed after his own attack by opponent’s effects NOT ALWAYS triggers Last Will.
Autokilling Chuck doesn’t let Last Will to trigger.
Quite weird behaviours behind one of the most strategic weapon of out teams during tought arena leagues…