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Remaining ways to earn Lucky Coins (without spending actual money):
– Daily coin from calendar (must be logged in to Facebook). Implemented with current daily calendar rewards.
– Calendar reward on 7th, 14th, 21st and 28th reward collected during the month (5, 10, 20 and 30 coins, respectively). Implemented with current daily calendar rewards.
– First place reward for arena (scales with league). Implemented when league sizes were increased from 14 to 25.
– First place reward for events (15 for invasion and world boss, 25 for map events). Implemented when league sizes were increased from 14 to 25.
– Golden Pig Castle at end of map events (10 coins for defeating final boss pig, available after completing all other event map battles with a total of 55 stars). Implemented when league sized were increased from 14 to 25.
– Golden Pig map battles (daily or semi-daily, ended with introduction of Mighty Eagle’s Daily Punch Card, re-introduced with introduction of calendar rewards, disabled with 2.3.0 patch but we’ve been promised that it will return)
Discontinued was to earn free Lucky Coins:
– Golden Pig map battles (daily or semi-daily, ended with introduction of Mighty Eagle’s Daily Punch Card, re-introduced with introduction of calendar rewards, apparently ended again with 2.3.0 patch)
– Mighty Eagle’s Daily Punch Card (daily Golden Pig battle worth 1 to 7 coins, increasing for each punch up to the 7th, +1 for Facebook login, completed punch card on 7th applied towards Dojo discounts, discontinued with introduction of calendar rewards)
– Chronicle Cave daily chest (receive 1 coin, 1 friendship essence, or 1 experience potion for watching video in cave, discontinued a few months ago)
The biggest loss was the daily punch card, which amounted to up to 35 coins a week, but that was also subject to an exploit that allowed some people to collect the daily reward multiple times a day, so it’s understandable why that was removed. The calendar system that replaced it, if you count the semi-daily golden pig battles, adds up to roughly three-quarters of the monthly take.
The addition of LC rewards for Arena and Events actually pushes the potential to more than before, but only one out of every 25 players gets to enjoy each of these rewards. Unsurprisingly, I’ve been finding arena and event leagues to be much more competitive than before.
Anyone remember something I’m missing above?