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Rovio responded to my support ticket and told me it’s an issue with the last hour of play. They also claimed it is a bug, not a new feature. However, it seems like such an obvious and critical bug that they would have fixed it the first time it happened. If I were cynical I would say that what they were trying to do was solve the problem of cheaters sniping in the last few minutes of the league but instead made it so that anyone playing in the last hour would get hit with the shuffle. (Sort of like these apocalyptic novel plot lines where people are trying to invent a virus to cure cancer and instead it turns everyone into a zombie.) Given that Chimera/Rovio code like a bird can play foosball, we’re probably lucky that playing in the final hour doesn’t reset your entire game progress with no hope of recovery (but they would give you 15 LCs to compensate for the aggravation).
I would not have played in the final hour either, but there was a cheater in my league (at least, I suspect he was cheating since his score ended in “4” not 0 or 5) who kept advancing past me by 25 points for 3rd place. Always exactly 25 points, not matter how far ahead I got. It pissed me off, and I stupidly believed Rovio when they said they had fixed the problem from the week before. So I figured I would play one battle with a minute to go, hoping to get at least 30 points to take back 3rd.
I got 55 points, but ended up in a league where people had been playing all week (I started on Thursday night) and barely stayed in stone instead of having a chance to advance.
(Rovio also said they would “look into” DJ, who got the score ending in 4, for possible cheating. I said to myself, “Yeah, getting a score that is impossible as far as everyone understands the game play goes isn’t really prima facie evidence of cheating. Could be the work of elves.”)