Reply To: Arena Season 11

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Jamairoqui
@jamairoqui

I’ve been thinking, a little, about what to do about cheaters, since Rovio’s detection scheme is clearly about as effective as 16th-century methods for dealing with staph infections. What if instead of having promotion in the Arena leagues be dependent on finishing order, promotion was based on achieving a fixed score. There could still be chests and stars and scores to determine the “winner,” or “best cheater,” but if you wanted to be promoted to the next higher league, you have to get at least 70,000 points over a 7-day span. Or maybe 50,000 points over 7 days.

That would also force people to play all seven days of the league, and it would render sniping-type cheating irrelevant as far as promotions were concerned.

As it stands now, a player can play fairly the entire week, investing hours of gameplay, and then they get skunked out on the final day by 3 cheaters who spend about 5 minutes modifying their game data file.

You would still have to deal with cheaters who were after the chest at the end, but at least people could progress through the levels by playing fairly.

There has to be a problem with this idea, but I’m not seeing a huge drawback.